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1.2.1: threat on the map, and the rest of your mech ​

A Lancer update: the action hand now covers everything your mech can do, and draws your threat.

What's new ​

Threat on the map ​

Open Templates (the ruler on the bar) and slide Threat: your threat ring appears around your token, in hexes or squares, and follows it as you move. The palette shows your weapons' longest Threat with a one-click Use, and dragging a Threat weapon onto the map sets the same ring. Speed and Sensors rings sit next to it, so you can see how far you'll move and what your tech can reach.

Everything your mech can do ​

  • Integrated weapons like the Enkidu's Plasma Talons now get their cards.
  • Frame traits and core actions: Combat Repair, Mag Parry, Jäger Dodge, and the actions your core power unlocks (the Enkidu's Bifurcate lights up once you've used Crush Limiter).
  • Your pilot's talents and core bonuses: the Ace's Acrobatics, Spin Up Thrusters and the rest, for the ranks you have.
  • Weapon mods show on the weapon, and mods with actions get their own card.
  • Weapon profiles: switch Siege Mode, Spin-Up Mode and the like right under the card.

Running the turn ​

  • End turn on the bar hands off to whoever's next.
  • At 0 HP or over your heat cap, a button rolls Lancer's structure or overheat check.

There's also a new Lancer page in the docs.

Blob's Card Engine is not an official Lancer product; it is a third party work, and is not affiliated with Massif Press. Blob's Card Engine is published via the Lancer Third Party License. Lancer is copyright Massif Press.

How to update ​

Download the new zip from your itch.io library and replace the blobs-card-engine folder in Data/modules, then restart Foundry. Your games, decks and matches are kept.