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In your campaign ​

Play as your character ​

When the GM starts a match, each player can bring one of their characters. The seat shows the portrait, and a game's values can be linked to the character: gold, inspiration and other values start from the sheet, change it as you play, and pick up edits made on the sheet during the match.

D&D 5e and Pathfinder 2e are supported directly (see Pathfinder 2e). Other systems use the any system adapter, where you point values at the sheet's fields.

What cards can do to characters ​

Game makers can give cards and actions these effects (in the builder's Dice & characters group):

  • Roll dice: 2d6+1, 4d6kh3, 1d20 + {var.self.bonus}; the roll is posted to chat.
  • Ask for a character check: the player rolls with their own character and the system's own roll dialog (Deception, a saving throw…), or types the total of real dice. With a DC, the game knows if it succeeded.
  • Change hit points: heal or damage the character; damage takes temporary hit points first.
  • Give or remove a condition: poisoned, prone, frightened, blinded and the rest of the system's status effects. For systems whose conditions have a number (Pathfinder's Frightened 2), give it a Value.
  • Set initiative: put the character at a place in the current combat.

Each of these also gets a line in chat ("Mara heals 7 hit points (Second Wind)").

Initiative from cards ​

Start a combat, then press Draw initiative cards in the Combat tracker: every combatant is dealt a card and the tracker fills in. Higher cards go first; a joker acts whenever its holder likes. Fresh cards are dealt every round (a setting turns this off).

Tarot, fate and the tavern ​

  • Oracle deals one card, Past · Present · Future or a Celtic Cross, with reversed cards and each position labelled. Save to journal writes the reading with every card's meaning.
  • Fate Deck: at a turning point a player draws a fate that heals, hurts, curses or twists the story for their character.
  • Tavern Gambit: a bluffing game played for the characters' real gold, with a Deception check to sell the bluff.

Type @BlobCards[...] links in any journal page or chat message:

  • @BlobCards[game:<game page uuid>]{Play Go Fish}: a button that starts that game.
  • @BlobCards[match:<match id>]: opens a match's table.
  • @BlobCards[draw:oracle three]{Ask the fortune teller}: deals a tarot reading.

The link buttons on game pages and in the Library copy them for you.